New features could continue to be developed in the inventory service. These changes would get deployed to our internal development environment's microservices to power new internal builds of the live-service game client. With minimal additional work, this same inventory logic could be used in the AOT serverless codebase to build out the DLL files needed to support the same functionality in the offline game client.
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What surprised me was that this entire walk is fully hardware-driven -- no microcode involvement at all. The state machine reads the page directory entry, reads the page table entry, checks permissions, and writes back the Accessed and Dirty bits, all autonomously. Since it's hardware-driven, it runs in parallel with the microcode and needs its own memory bus arbitration -- the paging unit must share the bus with both data accesses from the microcode and prefetch requests from the instruction queue.,推荐阅读搜狗输入法下载获取更多信息