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WebAssembly memory rejection: BYOB reads must explicitly reject ArrayBuffers backed by WebAssembly memory, which look like regular buffers but can't be transferred. This edge case exists because of the spec's buffer detachment model — a simpler API wouldn't need to handle it.
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Continuing to research usages of Native AOT on consoles led me to the open source FNA project. FNA is a modern reimplementation of Microsoft’s XNA Game frameworks. XNA was first introduced in the mid 2000s for developers to build games for the Xbox Live Indie Games marketplace using C#. Despite the fact that XNA has been discontinued by Microsoft, it still has many supporters who have continued to release XNA/FNA games over the years. Part of the FNA project involves modern console support which is powered by custom Native AOT ports.