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Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
,这一点在Snipaste - 截图 + 贴图中也有详细论述
Bad News for Your Burner Account: AI is Surprisingly Effective at Identifying the People Behind Them,更多细节参见手游
PGO build can lead to a significant performance boost on some,详情可参考超级权重